- added energy bars to the solar emitters / players
- added damage to the mirrors
- added visual bars to show their status
- switched the object indexing from integer to pointer based
- enforced cursor switching
- restricted moveable objects to those owned by each player
- restricted moveable objects to those not being fried by a laser
- restricted object movement to when the player has sufficient power
- out of bounds collision detection for the cities
- status of cities
- mirror destruction
- mirror spawning
- All 4 buttons mapped and functioning.
Oh, and I finally got around to moving the sun into ROM, freeing up about 100 bytes of RAM!
Next step: Designing Levels!
2 comments:
Cool!
Let me know if you need a Beta tester!
Ian
:)
Just caught up on the blog, not read the entries with video clips until now. How's level design going? Will this be 2 player only? How is it doing AI on the Vec for a CPU opponent?
cNp
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